![]() At one point this number reached 17 pilots a day. In the late 1940s the US airforce had a serious problem: many pilots were dying in incidents caused by apparent pilot error. > If the games start to run on Linux, what's still keeping people on Windows? The railway example is one Courts had to deal with in early 20th century in a lot of countries, same too for shipping ports. It's not practical to keep building more airports and more track networks, especially when in this case the airport or network is a handset the customer has to buy. Conceptually, app stores on mobile platforms are increasingly similar. Imagine if every railway company had to build it own tracks, or every airline needed its own airports. Epic's own lawyers are making similar arguments right now too. In fact, no one has ever managed to do that really! That Epic have already partnered with Nvidia to use browser streaming tech to get Fortnite back onto iOS suggest similar thinking to me. I'd love to be proved wrong of course - who doesn't like a cool new tech platform succeeding? Being realistic though, there isn't exactly a long list of new mobile hardware/OS platforms launching at the scale and success Epic would need to replace lost iOS/Android revenue. I am also completely ignoring the fact building a competitive phone is likely really hard and Epic have no track record there. Your customers aren't going to pickup the tab just because you didn't like the distribution terms you had already willingly agreed to on iOS/Google app stores, and its a big tab. Good luck _selling_ that phone to the hundreds of millions of users you lost immediately overnight, to users already perfectly happy with the phone they have. But it never did! Or at least I replaced the monitor before it became a problem for me.) And I was always worried that a driver update would fix the multiple-interacting-bugs. Of course, even though my graphics card had 3 more video ports on the back, I could never connect another monitor. There was a bug in the Nvidia driver that allowed you to turn on two options that caused all XRandR related functionality to silently break, and then my one monitor appeared as one monitor to the OS. because who would ever want that brokenness? (I did end up getting it working. I longed for that behavior, but the option was simply removed. But I used multiple monitors in the very early days of Linux, before XRandR, and I could never get it to treat my two monitors as separate devices - windows would just pop up right in the gap between two monitors X had no awareness of where the boundary was. I could not for the life of me get Linux to treat both panels as a single monitor. Basically, it appeared to the computer as two separate and totally unrelated monitors, but was of course a single monitor. It was implemented as two scalers connected to one panel, with both scalers connected to the same Displayport interface. For example, circa 2012 I got an early 4K monitor. What annoyed me most about Linux is how I got used to the brokenness, and it got fixed without being able to replicate the brokenness I was used to. ![]() I was an early adopter of Linux and used a lot of weird hardware with it, and no combination of dragging windows ever caused the computer to reboot. (My current easily-reproducible example? If you use PowerToys to tile windows, and a tiling operation happens concurrently with a DPI-resize operation, the computer blue screens! Fun!) Random combinations of software hard-crash the entire OS. HiDPI doesn't work right unless the developer goes out of their way to support it. But I found another CD with some drivers.My experience is that Windows is just as bad. Lol, I already wanted to post I did install all the drivers. Re: Could not find any compatible Direct3D devices If not: ask me or ignore this topic D Last modified Tue, - 13:36 by Folky I know my English isn't good, but I hope you all can understand. One of the admins said here in a different topic that it could be something with the firewall or anti-virus. ' Could not find any compatible Direct3D devices ' But now it gives this error by starting the game: Before I reinstalled my computer World of Goo worked fine. The problem is: I reinstalled my computer, so I also had to reinstall World of Goo. Probably posted already for a thousand times. Could not find any compatible Direct3D devices For more recent discussion about World of Goo, visit our new forum. It is preserved here for historical interest, but it is not possible to reply to topics. You are viewing a static copy of the old 2DBoy forum, which closed in 2010.
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